AI Insights · Timothy · July 2021
Top 5 Celebrity Games on iOS in the US: Q2 2021 Performance
In Q2 2021, top celebrity games on iOS in the US showed varied trends in weekly downloads, revenue, and active users. Detailed insights reveal the performance of these popular apps.
In Q2 2021, the performance of the top 5 celebrity games on iOS in the United States showcased interesting trends in weekly downloads, revenue, and active users. Here is a closer look at how each app fared during this period.
Kim Kardashian: Hollywood from Glu Games LLC had a notable quarter. Weekly revenue saw fluctuations, peaking at around $454K in early April and experiencing a dip to approximately $294K in early June, before rising again to about $453K by mid-June. Weekly downloads began at 18K in late March, peaking at 23K in early May, and then declining to around 11K-15K towards the end of the quarter. The app's weekly active users showed a slight decline from 111K in late March to around 99K by the end of June.
BTS WORLD by Netmarble Corporation experienced varied weekly revenue, starting at $15K in late March, dipping to around $6K-$8K in May, and spiking to approximately $22K in late June. Weekly downloads hovered around 1.5K-2K throughout the quarter, with a slight peak at 2.3K in late June. Weekly active users remained relatively stable, averaging around 47K-52K.
PewDiePie's Tuber Simulator from Outerminds Inc. showed consistent performance. Weekly revenue fluctuated slightly, starting at $7.8K in late March, dipping to around $4.7K in May, and rising to approximately $9.9K in late June. Weekly downloads remained steady, averaging around 4K-5K. Active users showed a slight decrease from 45K in late March to approximately 39K by the end of June.
SUPERSTAR SMTOWN by Dalcomsoft, Inc. had a mixed quarter. Weekly revenue started at around $9K in late March, experiencing a dip to approximately $2.3K in late June, with a peak of $10.9K in late May. Weekly downloads showed a steady decline from 3.3K in late March to around 1.3K in June. Active users also decreased slightly from 9.9K in late March to approximately 7.3K by the end of June.
Revue Starlight Re LIVE by Ateam Entertainment Inc. saw varied weekly revenue, starting at $5K in late March, dipping to around $2.3K in early June, and rising again to approximately $5.1K by the end of June. Weekly downloads remained low, peaking at just 125 in early May and dropping to 0 by the end of the quarter.
These insights are based on data from Sensor Tower, offering a glimpse into the performance of the top celebrity games on iOS in the US during Q2 2021. For more detailed insights, visit Sensor Tower.